What is this?
A link? Click, dear reader! The blogging excitement moves again!
moving forward. in theory.
What is this?
A link? Click, dear reader! The blogging excitement moves again!
Dual screen support is made of fail on Linux. In this post, you will learn why. I reference Ubuntu 9.04, but it applies to other distributions also. It is my hope that by documenting some of the problems, I will add intangible weight to the issue and make whoever fixes it feel good about their work.
Let’s walk through setup, shall we? First, you are required to log out after initially adding a second monitor to the system. I understand why this is, but it’s lame. I hoped that Ubuntu 9.04 would have had some magic way of fixing this. Apparently not.
Now, suppose the user is actually using the secondary monitor which has a smaller vertical resolution . One very nice feature of many window managers is edge resistance — when a window is close to the edge of the screen, it will sort of cling to the edge a little. This is usually what the user wants. As it currently stands, this is broken. The screen is treated as a big rectangle with smaller rectangular views overlayed on top of it — the monitors. The edges windows resist are on the big rectangle, not the smaller ones. This means that an edge on the smaller secondary monitor will not have resistance. This is inconsistent with the larger monitor, which is bad.
Finally, let us think about laptops. A large number of dual screen users are also laptop users, because laptops don’t usually have very big screens, and because pretty much all laptops (even low end ones) support dual screens. Laptops, being as portable as they are, have a tendency to be used in multiple locations. Some of these locations might have dual screens; some might not. When you leave a location which has dual screens, your first inclination is to unplug the second screen. Unfortunately, any windows which were visible on the second screen are now not visible at all. They now exist in a magic imaginary space off to the side of your primary screen. If you put the laptop into a power-saving mode like sleep or hibernate before pulling the second monitor out, you will have the same problem. The only solution is to end your session by shutting down the computer or restarting X11.
Advanced users will overcome this quirk by either moving all their windows off the secondary screen before unplugging it, or holding down a meta key and making blind grabs into the void in hopes of fishing out a desired window. Meanwhile, Microsoft Windows handles this issue easily. It simply moves all the windows that were on the secondary screen onto the primary screen. Why can’t X, xrandr, or the window manager do that?
So, it’s daylight savings time! With the arrival of this anti-holiday comes the realization that I do not own a single gadget which doesn’t automatically adjust for the new time. (The future is here! I thought it’d be shinier.)
With this knowledge however, comes the lingering, creeping doubt that they’ll actually update and wake me up on time. I live in a rectangular structure of cinderblocks which eats cell phone and radio signals. What if it hinders the Martian signals? Also, the change comes at two Ante Meridiem. Who wants to be awake then? What device would ever update at that unearthly hour? It’s all a conspiracy!
Of these things and many more, we must distrust our electronics. I know not when the robot uprising will occur, but chances are that half of them will show up an hour late.
Some lady with an email address very similar to mine posted a Craigslist advertisement about a certain item. This posting is quite popular, and contains a serious typo which the lady does not deem necessary to fix.
Thus, I have found my inbox being flooded with desperate, poorly written emails begging for more information on the item. How bad is it? I had to go through four or five of them before figuring out what was going on.
Is capitalization too much to ask? Maybe a simple press of the enter key every now and then? What about a complete sentence that didn’t look like it was generated using a Markov chain? Not to mention people who sent the exact same barely legible email multiple times with no subject.
I’m not sure if the internet is destroying communication, or if it just removed an barrier to entry that kept out the riffraff.
I’ve had a few ideas recently about improving the usability of AbiWord on netbooks. Abi is already fast and small (always a good thing on a low power machine), but my general impression of netbooks is that they usually have fairly small, low resolution screens and small, somewhat imprecise input devices.
To this end, I’ve started making mockups of various interface concepts and ideas. Here are two of them.
(I’ve used the Windows XP taskbar because it’s easier to work with than the transparent Windows 7 one. Please excuse typos. Paint.net does not allow editing previously entered text. 😉 )
On the one hand, I’m somewhat hesitant to break a lot of platform specific human interface guidelines. On the other hand, they probably weren’t written with netbooks in mind. The gray interface seems like it would provide better contrast between the interface and the text in a brightly lit environment than the default grayish color.
Note also that my tabs are clearly better than the ones in Microsoft Office 2007 because they can be accessed from the side of the screen (even if the mockup does a really poor job of showing the idea). I may be treading close to the MS patent here though; I’ll need to check out the exact details of what that covers.
I do not yet know if I’ll be applying for a summer job realizing a few of my concepts in Summer of Code 2009, but I thought they were interesting enough to toss up here.
Speaking of which, does anyone know of a crossplatform way to break HIG standards on all platforms? 😉 Most of the cross platform libraries I’ve seen seem to empahsize uniformity with the host operating system.
I have begun to submit Windows 7 bug reports. I’m sure Microsoft loves me all the more for this gesture.
GENTLEMEN I AM SPEAKING IN ALL CAPS BECAUSE THIS HAS BEEN BROKEN SINCE WINDOWS 95.
It is possible to drag a window beneath the taskbar. It is visible beneath the glistening surface of the taskbar, like a moose encased in ice.
Please to be seeing picture: http://xs.to/xs.php?h=xs435&d=09033&f=capture329.png
Gamers can be classified into several categories. I happen to fall into the “Exploration gamer” stereotype, meaning that although I enjoy a challenge, I’d rather face an easy, interesting boss and stroll through lots of interesting locations than have to analyse the strategy of a ridiculously hard (yet dull) boss to proceed. There’s not necessarily anything wrong with this preference either; I just happen to really enjoy games like Seiklus and Knytt Stories more than others might. Even in World of WarCraft or the Elder Scrolls games, my default gameplay activity is to actively avoid combat and just wander around to see everything. (Why yes, I do enjoy playing as a rogue. Thank you for asking.)
The gaming habits of others may differ. (Yes, this post is in response to that one. Go read it.)
The problem with being an exploration gamer is that I’m quite likely to give up way too soon on a challenge and play something else or use cheat codes if I just can’t get past a certain point in the game. This tendency is exacerbated by my sudden decrease in time upon arriving at college. It doesn’t make me any less of a gamer, it just means I want something different out of a game than you do; “the scenery, the story, the poetry of movement”, if you will. I watch intro movies, for goodness sake. 😉
This being said, while the Nintendo patent for scene based gaming mentions the “experience”, I don’t really think it’s aimed at exploration gamers. No, the patent seems to be aimed at casual gamers who would be unable to complete the game otherwise. At certain points, Zelda really is just a lot of fun to watch. The puzzles can be/are frustrating for the casual market they’re trying to cater to, though. This video walkthrough system sounds very similar to what was implanted in the puzzle game Professor Fizzwizzle, which was loved by both casual gamers and hardcore puzzle solvers. Hopefully this is a sign that Nintendo is going ahead with what aging Zelda fans have wanted for a while: much harder puzzles.
Think about it. Miyamoto has said the franchise “does need some big new unique ideas.” With new ideas will hopefully come an increase in difficulty; an important factor which seems to have been declining in recent releases. Whether the reduced difficulty is perceived or actual is up for discussion (repeated use of common metaphors and concepts may make new titles seem easier to players who have been through several installments in the series already), but people who like a series are likely to play multiple installments of it.
But I digress. If scene based gaming means that Nintendo can make games significantly new, different, and harder without loosing the casual audiance they currently cater to or the old school gamers they attracted in the first place, so much the better.
So what if casual gamers want to watch Zelda like an overpriced DVD? As long as the core gameplay is intact for everyone else, I don’t really see the fuss about scene-based gaming as anything more as elitism.