Archive for October, 2008

Project Daydream

So, I’ve signed on as the third developer of Project Daydream.

Project Daydream will be an open source, cross-platform, networked physics simulation sandbox. We’ll be implementing the base layer and online support. Users will be able to script and extend the sim with LUA. The (extremely) longterm goal is to make it an MMO.

Since we’re all busy students, this obviously isn’t going to be complete anytime soon. But we’ll hopefully have something interesting to demonstrate sometime in the next few months.

GLDirect – OpenGL to DirectX Converter

Attention internet! If you have an ATi Xpress 200, Xpress 200m, Xpress 1100, or Xpress 1100m graphics card affected by the OpenGL firmware bug, this is for you. I stumbled across it randomly; it’s called GLDirect. It converts system calls to OpenGL into DirectX calls. So, if you can run DirectX games fine but you’ve been having trouble with horrible (read: completely unplayable) performance in Star Wars: Knights of the Old Republic, Neverwinter Nights, Savage, or another OpenGL game, give it a whirl.

I’d love to test it, but I no longer have the time or the affected hardware in question. If you try it, let me know how it works for you in the comments. Thanks!


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